

Map acoustics are based on physical simulations of sound waves travelling through the map.

#WHEN WAS BLACK OPS 1 RELEASED FULL#
Polished acoustics systems that simulate how sounds travel through/around geometry.Since the Beta, we’ve created new reverbs for multiple areas, polished filter values so full occlusion now sounds more natural, and tweaked the way interior and exterior sounds blend as you move through spaces.Tuned acoustics of every map.This affects how the map geometry influences every sound, from reverb (how sounds bounce and echo) to occlusion (how objects block sound waves). Improved weapon and footstep sounds.Improved hit marker sounds.Improved player damage feedback sounds. Polished volumes and sound falloffs for weapons, foley audio, ambient systems, and map transitions.Additional map sound design improvements. Players can now quick-deploy parachute in Combined Arms game modes (where applicable). The VIP is now taken into the helicopter by a winch operator upon exfil completion.The exfil notification is now triggered when the VIP gets near an exfil helicopter in order to give the defending team more time to react.Upon getting near the exfil site, the helicopter will begin lowering the fast rope, and all players in the match will be notified that the exfil process has begun.Once the fast rope is lowered, the VIP can interact with the rope to hook up for exfil. Players can now quick-deploy parachute in Crossroads and Armada in VIP Escort. READ MORE: Black Ops Cold War Achievements & Trophies READ MORE: Cold War – Vietnam Mission combines fiction with historyĪddressed an issue that would prevent objective waypoints from displaying in the overhead spawn view.Addressed an issue where players could be killed as soon as they deployed via air.Addressed a number of issues that would cause a player to spawn away from their intended teammate on the ground from the overhead spawn view.Addressed an issue where players could not deposit Uranium into a dirty bomb.Addressed an issue where the player could be considered out of bounds when deploying from the infill plane. This vest will prevent the wearer from taking radiation damage inside of the radiation zones.Combat Bow, VTOL Escort, Cruise Missile, and Gunship added to loot pool.Adjusted item spawn rates to reduce higher-end Scorestreak frequency. READ MORE: Cold War brings Nuketown Back!ĭirty Bombs/RadiationArming progress will now display on the charge when arming a dirty bomb.When arming the dirty bomb, lights on the charge will now show how many teammates are assisting in arming.Improvements made to radiation visuals when in the overhead spawn view.The line to safety while inside of a radiation zone will no longer point players toward out of bounds.

Fireteam: Dirty BombAdded Ammo Caches to Ruka and Alpine.Added rappel lines to Alpine.Players can now continue sprinting while equipping Armor Plates.Players will now automatically be air deployed after 15 seconds in the overhead spawn viewBoth the downed player and player reviving will be locked in place during a revive to avoid the revive from failing.Added the ability to Call for Help while downed.Added support for bashing a door when beginning to sprint next to a door.Added support for configurable squad wipe respawn delays based on squad size (squads of 1 have no additional squad wipe respawn delay).Made adjustments to objective placements.
